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Autodesk 3ds Max 2016 Essentials [Paperback]

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  • Category: Books (Computers)
  • Author:  Derakhshani, Dariush, Derakhshani, Randi L.
  • Author:  Derakhshani, Dariush, Derakhshani, Randi L.
  • ISBN-10:  1119059763
  • ISBN-10:  1119059763
  • ISBN-13:  9781119059769
  • ISBN-13:  9781119059769
  • Publisher:  Sybex
  • Publisher:  Sybex
  • Pages:  448
  • Pages:  448
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Oct-2015
  • Pub Date:  01-Oct-2015
  • SKU:  1119059763-11-SPLV
  • SKU:  1119059763-11-SPLV
  • Item ID: 100453757
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Nov 30 to Dec 02
  • Notes: Brand New Book. Order Now.

Start animating right away with this tutorial-based guide to Autodesk 3ds Max 2016

Autodesk 3ds Max 2016 Essentials is your perfect hands-on guide to start animating quickly. Using approachable, real-world exercises, you'll master the fundamentals of this leading animation software by following full-color screen shots step by step. Each chapter opens with a quick discussion of concepts and learning objectives, and then launches into hands-on tutorials that give you firsthand experience and a good start on preparing for the 3ds Max certification exam. You'll learn the basics of modeling, texturing, animating, and visual effects as you create a retro-style alarm clock, animate a thrown knife, model a chair, and more. Whether you're a complete beginner or migrating from another 3D application, this task-based book provides the solid grounding you need in Autodesk 3ds Max 2016.

  • Model your character with polygons, meshes, and more
  • Add motion with simple and complex animations
  • Add color and textures to visualize materials and surfaces
  • Render interior scenes with great lighting and camera placement

If you want to learn 3ds Max quickly and painlessly, Autodesk 3ds Max 2016 Essentials helps you start animating today.

Introduction xxi

Chapter 1 The 3ds Max Interface 1

Navigating the Workspace 1

User-Interface Elements 1

Viewports 4

ViewCube 6

Mouse Buttons 6

Quad Menus 7

Displaying Objects in a Viewport 8

Viewport Navigation 10

Transforming Objects Using Gizmos 11

Graphite Modeling Tools Set 13

Command Panel 14

Object lÖ

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