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Cryengine Game Programming With C++, C, And Lua [Paperback]

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  • Category: Books (Computers)
  • Author:  Filip Lundgren, Ruan Pearce-Authers
  • Author:  Filip Lundgren, Ruan Pearce-Authers
  • ISBN-10:  1849695903
  • ISBN-10:  1849695903
  • ISBN-13:  9781849695909
  • ISBN-13:  9781849695909
  • Publisher:  Packt Publishing
  • Publisher:  Packt Publishing
  • Pages:  276
  • Pages:  276
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2013
  • Pub Date:  01-Mar-2013
  • SKU:  1849695903-11-MPOD
  • SKU:  1849695903-11-MPOD
  • Item ID: 101658482
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Dec 27 to Dec 29
  • Notes: Brand New Book. Order Now.

For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

Overview

  • Dive into the various CryENGINE subsystems to quickly learn how to master the engine
  • Create your very own game using C++, C#, or Lua in CryENGINE
  • Understand the structure and design of the engine

In Detail

CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly engines out there to learn. If you are interested in diving into the various systems and understanding their workings in a way that is easily understood, then this book is for you.

This book provides you with the knowledge to tame the powerful but hard-to-master CryENGINE. CryENGINE Game Programming with C++, C#, and Lua dives into the various systems and explains their workings in a way that can be easily understood by developers of all levels. It provides knowledge on the engine along with step-by-step exercises and detailed information on the backend implementation of the subsystems, giving you an excellent foundation to build upon when developing your own CryENGINE games.

Written by developers with years of CryENGINE experience, this book breaks down the common confusion that encompasses the CryENGINE engine code, guiding you through a series of chapters aimed towards giving you the ability to create your own games in a rapid yet productive fashion. You will learn everything you need to know in order to create your own CryENGINE-powered games as well as detailed information on how to use the engine to your advantage. By teaching systems such as audio, particle effects, rendering, AI, lB

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