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Error Glitch, Noise, and Jam in New Media Cultures [Paperback]

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  • Category: Books (Social Science)
  • ISBN-10:  1441110216
  • ISBN-10:  1441110216
  • ISBN-13:  9781441110213
  • ISBN-13:  9781441110213
  • Publisher:  Bloomsbury Academic
  • Publisher:  Bloomsbury Academic
  • Pages:  288
  • Pages:  288
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2012
  • Pub Date:  01-Mar-2012
  • SKU:  1441110216-11-MPOD
  • SKU:  1441110216-11-MPOD
  • Item ID: 100772300
  • Seller: ShopSpell
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  • Delivery by: Apr 06 to Apr 08
  • Notes: Brand New Book. Order Now.

Divided into three sections,Errorbrings together established critics and emerging voices to offer a significant contribution to the field of new media studies. In the first section, Hack, contributors explore the ways in which errors, glitches, and failure provide opportunities for critical and aesthetic intervention within new media practices. In the second section, Game, they examine how errors allow for intentional and accidental co-opting of rules and protocols toward unintended ends. The final section, Jam, considers the role of error as both an inherent counterstrategy and a mode of tactical resistance within a network society.


By offering a timely and novel exploration into the ways in which error and noise slip through in systems dominated by principles of efficiency and control, this collection provides a unique take on the ways in which information theory and new media technologies inform cultural practice.

INTRODUCTIONError, Noise and Potential: The Outside of PurposeMark Nunes, Southern Polytechnic State University

HACK1. Revealing ErrorsBenjamin Mako Hill, Massachusetts Institute of Technology2. Aesthetics of the Error: Media Art, the Machine, the Unforeseen and the Errant Tim Barker, University of New South Wales3. Information, Noise, et al. Susan Ballard, Dunedin School of Art4. Add-Art and Your Neighbors' Biz: A Tactical Manipulation of Noise xtine burrough, California State University, Fullerton5. Stock Images, Filler Content, Semantic Ambiguity Christopher Grant Ward

GAME6. Gaming the Glitch: Room for Error Peter Krapp, University of California, Irvine7. The Seven Million Dollar PowerPoint and Its Aftermath: What Happens When the House Intelligence Committee Sees Terrorist Use of the Internet in a Battlefield 2 Fan Film Elizabeth Losh, University of California, Irvine8. Disrupting the Public Sphere: Mediated Noise and Oppositional Politics Ted Gournelos, Rollins Colllsß