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Itcovers the basics of animationthat is, Silverlight's storyboards andanimations, which are used to provide interactivity to Silverlightapplications. You'll take an in-depth look at double, point, and coloranimations. You'll also learn the difference between linear, spline, anddiscrete keyframes, and how they affect your objects as they move.
Butit doesn't stop there. You'll go well beyond those simpletimeline-based animations and learn how to create purely code-basedanimations. You'll use vectors to make objects move and bounce offboundaries and each other. You'll explore particle systems, kinematics,and collisions. You'll also learn how to use trigonometry to animateobjects and simulate 3D motion in a 2D environment. The essentialtrigonometry required to create complex motion is simplified andexplained through a series of fascinating and fun examples that can beincorporated into your own applications, games, and experiments.
Whetheryou're already familiar with Silverlight and you want to learn how toopen it up, a Flash developer interested in expanding your skill set, ora web developer looking to take the next step into rich interactiveapplication development, this book will bring you up to speed onSilverlight 2 and show you what it can do. From techniques for creatingframe-based animations to learning how to simulate 3D in a 2Denvironment, there is something here to satisfy anyone's appetite foranimation and interactivity.
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