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GURPS For Dummies [Paperback]

$24.99     $29.99    17% Off      (Free Shipping)
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  • Category: Books (Games)
  • Author:  Griffith, Adam, Hartsfvang, Bjoern-Erik, Stuple, Stuart J.
  • Author:  Griffith, Adam, Hartsfvang, Bjoern-Erik, Stuple, Stuart J.
  • ISBN-10:  0471783293
  • ISBN-10:  0471783293
  • ISBN-13:  9780471783299
  • ISBN-13:  9780471783299
  • Publisher:  For Dummies
  • Publisher:  For Dummies
  • Pages:  410
  • Pages:  410
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2006
  • Pub Date:  01-Mar-2006
  • SKU:  0471783293-11-MPOD
  • SKU:  0471783293-11-MPOD
  • Item ID: 101406100
  • List Price: $29.99
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Dec 29 to Dec 31
  • Notes: Brand New Book. Order Now.
This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you:
  • Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)
  • Figure out your character’s secondary characteristics
  • Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)
  • Optimize your points by using talents
  • Select your skills based on functional area or the campaign setting
  • Enhance your character with spells, magic items, magic staves, and powerstones
  • Strategically purchase equipment for different characters, tech levels, and campaign types
  • Create and manage a character sheet, write a character background, keep a character log, and more—all with samples
  • Choose good combat techniques and play with your character

If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, al“'

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