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An on-the-rise Australian cartoonist makes his spectacular debut, a fantasy coming-of-age graphic novel inspired by classic role-playing games, each chapter drawn in a different style.
The last school bell has rung and it’s finally HOME TIME! Even though they’re twins, Lilly and David don’t agree on much… except that the last summer before high school is the perfect time for relaxing with friends. But their plans for sleepovers, fantasy games, and romance are thrown out the window when the whole gang falls into a river and wakes up in a village of fantastic creatures. Hailed as magical spirits and attacked by lizards, these kids must find their way home — if they don’t throttle each other first. Australian cartoonist Campbell Whyte combines the rich imagination of Dungeons & Dragons with puckishly charming characters and a touch of video-game geometry in his spectacular first graphic novel.
2018 Excellence in Graphic Literature Award Winner for Best young-Adult Book
2018 Pubwest Design Gold Award Winner - Children's/Young Adult Book, Illustrated
2018 Dinky Award Winner
2018 Eisner Award Finalist for Best Publication for Kids (9-12)
2018 Ringo Award Finalist for Best Kids Comic or Graphic Novel
2018 Russ Manning Most Promising Newcomer Award Finalist - Cambell Whyte
2018 National Cartoonist Society Best Graphic Novel Award Finalist
Shortlisted for the 2018 Readings Childrens Book Prize
Shortlisted for the 2018 Ledger Award for Excellence in Comics and Graphic NovelsWinner of the Excellence in Graphic Literature Award, PubWest Design Award, and DINKy Award!
Finalist for the Eisner Award, Russ Manning Award, National Cartoonist Society Graphic Novel Award, Readings Children's Book Prize, Aurealis Award, and Ledger Award.
“Beautifully realised, funny, smart, weird and surprisingly epic in scope, Home Time is also just plain brilliant.”l³’
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