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Beginning iOS 3D Unreal Games Development [Paperback]

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  • Category: Books (Computers)
  • Author:  Chin, Robert
  • Author:  Chin, Robert
  • ISBN-10:  1430240350
  • ISBN-10:  1430240350
  • ISBN-13:  9781430240358
  • ISBN-13:  9781430240358
  • Publisher:  Apress
  • Publisher:  Apress
  • Pages:  400
  • Pages:  400
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Nov-2012
  • Pub Date:  01-Nov-2012
  • SKU:  1430240350-11-SPRI
  • SKU:  1430240350-11-SPRI
  • Item ID: 100164553
  • List Price: $39.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Dec 01 to Dec 03
  • Notes: Brand New Book. Order Now.

The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.

Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad.?

Specifically, this book covers:

  • UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language
  • The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game
  • Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform
Chapter 1. UDK OverviewChapter 2. UnrealScript Overview

Chapter 3. Player Controllers, Pawns and Weapons

Chapter 4. UDK Collisions

Chapter 5. UDK Bots

Chapter 6. Sounds,?Kismet, and HUD

Chapter 7: Sample Game and Gameplay

Chapter 8. 3d Math Review

Chapter 9. Basic Framework for a 3D Physics Game

Chapter 10. Basic Framework for 3D First Person Shooter Game

Chapter 11. Basic Framework for a Top Down 3D Arcade Shooter Game

Chapter 12. Basic Framework for 3D Third Person Shooter GameRobert Chin has a bachelor of science degree?in computer engineering and is experienced in C/C++ and UnrealScript.?He has written 3D games in C/C++ using the DirectX and OpenGL graphics APIs for the Windows platl3#

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