Real critique has become a lost skill among collaborative teams today. Critique is intended to help teams strengthen their designs, products, and services, rather than be used to assert authority or push agendas under the guise of feedback. In this practical guide, authors Adam Connor and Aaron Irizarry teach you techniques, tools, and a framework for helping members of your design team give and receive critique.
Using firsthand stories and lessons from prominent figures in the design community, this book examines the good, the bad, and the ugly of feedback. You’ll come away with tips, actionable insights, activities, and a cheat sheet for practicing critique as a part of your collaborative process.
This book covers:
- Best practices (and anti-patterns) for giving and receiving critique
- Cultural aspects that influence your ability to critique constructively
- When, how much, and how often to use critique in the creative process
- Facilitation techniques for making critiques timely and more effective
- Strategies for dealing with difficult people and challenging situations
Foreword;Preface;The Lost Skill of Critique;What This Book Is About;Why We Wrote This Book;Who Should Read This Book;Terms We Use;How This Book Is Organized;Acknowledgments;Chapter 1: Understanding Critique;1.1 Conversations Matter;1.2 The Problem with Asking for Feedback;1.3 Why Critique Is So Important;1.4 Critique as a Life Skill;1.5 Incorporating Critique and Moving Forward;1.6 Wrapping Up;Chapter 2: What Critique Looks Like;2.1 The Two Sides of Critique and the Importance of Intent;2.2 Giving Critique;2.3 Receiving Critique;2.4 Critique, Conversation, and Questions;2.5 Wrapping Up;Chapter 3: Culture and Critique;3.1 Creating a Conducive Organizational Culture;3.2 Incremental Versus Iterative Processes: What They Mean and Why They Matter;3.3 Setting the Foundation for Critique;3.4 Personal Barriers to Critique;3.5 PlP