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Learn Unity3D Programming with UnityScript: Unity's JavaScript for Beginners [Paperback]

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  • Category: Books (Computers)
  • Author:  Suvak, Janine
  • Author:  Suvak, Janine
  • ISBN-10:  1430265868
  • ISBN-10:  1430265868
  • ISBN-13:  9781430265863
  • ISBN-13:  9781430265863
  • Publisher:  Apress
  • Publisher:  Apress
  • Pages:  424
  • Pages:  424
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Nov-2014
  • Pub Date:  01-Nov-2014
  • SKU:  1430265868-11-SPRI
  • SKU:  1430265868-11-SPRI
  • Item ID: 100219528
  • List Price: $44.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Dec 05 to Dec 07
  • Notes: Brand New Book. Order Now.

Learn Unity Programming with UnityScript is your step-by-step guide to learning to make your first Unity games using UnityScript. You will move from point-and-click components to fully customized features. You need no prior programming knowledge or any experience with other design tools such as PhotoShop or Illustrator - you can start from scratch making Unity games with what you'll learn in this book.

Through hands-on examples of common game patterns, you'll learn and apply the basics of game logic and design. You will gradually become comfortable with UnityScript syntax, at each point having everything explained to you clearly and concisely. Many beginner programming books refer to documentation that is too technically abstract for a beginner to use - Learn Unity Programming with UnityScript will teach you how to read and utilize those resources to hone your skills, and rapidly increase your knowledge in Unity game development.

You'll learn about animation, sound, physics, how to handle user interaction and so much more. Janine Suvak has won awards for her game development and is ready to show you how to start your journey as a game developer. The Unity3D game engine is flexible, cross-platform, and a great place to start your game development adventure, and UnityScript was made for it - so get started game programming with this book today.Chapter 1: Getting Started with Unity

Chapter 2: Game Programming 101

Chapter 3: Making A Simple Scene

Chapter 4: Using Scripts And The GameObject

Chapter 5: Moving The GameObject

Chapter 6: Starting With Coding Physics

Chapter 7: More Physics and Animation

Chapter 8: Particle Emitters and Special Effects

Chapter 9: Game Design And Logic - The Blueprint

Chapter 10: Putting The Pieces Together And Building Your Game

Chapter 11: Enhancing The User Experience: GUI And Sound

Chapter 12: OlsĒ

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