ShopSpell

Program Arcade Games: With Python and Pygame [Paperback]

$45.99     $69.99   34% Off     (Free Shipping)
100 available
  • Category: Books (Computers)
  • Author:  Craven, Paul
  • Author:  Craven, Paul
  • ISBN-10:  1484217896
  • ISBN-10:  1484217896
  • ISBN-13:  9781484217894
  • ISBN-13:  9781484217894
  • Publisher:  Apress
  • Publisher:  Apress
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2015
  • Pub Date:  01-Mar-2015
  • SKU:  1484217896-11-SPRI
  • SKU:  1484217896-11-SPRI
  • Item ID: 100245814
  • List Price: $69.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Nov 25 to Nov 27
  • Notes: Brand New Book. Order Now.

Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games.

After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms.

You'll learn:

  • How to create quiz games
  • How to integrate and start using graphics
  • How to animate graphics
  • How to integrate and use game controllers
  • How to add sound and bit-mapped graphics
  • How to build grid-based games

Audience<
This book assumes no prior programming knowledge. &nbsp;
0.Before getting started...
1.Create a Custom Calculator
2.What is a Computer Language?
3.Quiz Games and If Statements
4.Guessing Games with Random Numbers and Loops
5.Introduction to Graphics
6.Back to Looping
7.Introduction to Lists
8.Introduction to Animation
9.Functions
10. Controllers and Graphics
11. Bitmapped Graphics and Sound
12. Introduction to Classes
&llÓ¥