ShopSpell

Unity Virtual Reality Projects [Paperback]

$50.99       (Free Shipping)
74 available
  • Category: Books (Computers)
  • Author:  Jonathan Linowes
  • Author:  Jonathan Linowes
  • ISBN-10:  178398855X
  • ISBN-10:  178398855X
  • ISBN-13:  9781783988556
  • ISBN-13:  9781783988556
  • Publisher:  Packt Publishing - ebooks Account
  • Publisher:  Packt Publishing - ebooks Account
  • Pages:  272
  • Pages:  272
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2015
  • Pub Date:  01-Mar-2015
  • SKU:  178398855X-11-MPOD
  • SKU:  178398855X-11-MPOD
  • Item ID: 100304360
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Dec 30 to Jan 01
  • Notes: Brand New Book. Order Now.

Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D

About This Book

  • Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps
  • Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR
  • A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard

Who This Book Is For

If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage.

What You Will Learn

  • Create 3D scenes with Unity and Blender while learning about world space and scale
  • Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard
  • Build interactive environments with physics, gravity, animations, and lighting using the Unity engine
  • Experiment with various user interface (UI) techniques that you can use in your VR applications
  • Implement the first-person and third-person experiences that use only head motion gestures for input
  • Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences
  • Learn about the technology and psychology of VR including rendering, performance and VR motion sickness
  • Gain introductory and advanced experience in Unity programming with the C# language

In Detail

What is consumer virtual reality? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On thel#(

Add Review