Designing Interactions [Hardcover]

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  • Category: Books (Computers)
  • Author:  Moggridge, Bill
  • Author:  Moggridge, Bill
  • ISBN-10:  0262134748
  • ISBN-10:  0262134748
  • ISBN-13:  9780262134743
  • ISBN-13:  9780262134743
  • Publisher:  The MIT Press
  • Publisher:  The MIT Press
  • Pages:  792
  • Pages:  792
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-Mar-2006
  • Pub Date:  01-Mar-2006
  • SKU:  0262134748-11-SPLV
  • SKU:  0262134748-11-SPLV
  • Item ID: 100636660
  • List Price: $61.95
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A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.

Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical objectbeautiful or utilitarianbut as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviewsincluding Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktophave been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology.

Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEOhow the needs and desires of people can inspire innovative designs and how prototyping methods are evolving lC3

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