Rules of Play: Game Design Fundamentals [Hardcover]

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  • Category: Books (Computers)
  • Author:  Salen Tekinbas, Katie, Zimmerman, Eric
  • Author:  Salen Tekinbas, Katie, Zimmerman, Eric
  • ISBN-10:  0262240459
  • ISBN-10:  0262240459
  • ISBN-13:  9780262240451
  • ISBN-13:  9780262240451
  • Publisher:  The MIT Press
  • Publisher:  The MIT Press
  • Pages:  688
  • Pages:  688
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-May-2003
  • Pub Date:  01-May-2003
  • SKU:  0262240459-11-SPLV
  • SKU:  0262240459-11-SPLV
  • Item ID: 100658331
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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

As pop culture, games are as important as film or televisionbut game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design.

Rules of Play makes a monumental contribution to tló&

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