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Advanced Methods in Computer Graphics With examples in OpenGL [Hardcover]

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  • Category: Books (Computers)
  • Author:  Mukundan, Ramakrishnan
  • Author:  Mukundan, Ramakrishnan
  • ISBN-10:  1447123395
  • ISBN-10:  1447123395
  • ISBN-13:  9781447123392
  • ISBN-13:  9781447123392
  • Publisher:  Springer
  • Publisher:  Springer
  • Pages:  348
  • Pages:  348
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-Mar-2012
  • Pub Date:  01-Mar-2012
  • SKU:  1447123395-11-SPRI
  • SKU:  1447123395-11-SPRI
  • Item ID: 100709710
  • List Price: $84.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jan 29 to Jan 31
  • Notes: Brand New Book. Order Now.
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.This book covers advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering, among them skeletal animation, quaternions, mesh processing and collision detection.Introduction.- Mathematical Preliminaries.- Scene Graphs.- Skeletal Animation.- Quaternions.- Kinematics.- Curves and Surfaces.- Mesh Processing.- Collision Detection.- Appendix A: Geometry Classes.- Appendix B: Scene Graph Classes.- Appendix C: Vertex Skinning Classes.- Appendix D: Quaternion Classes.- Index.

From the reviews:

This book provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development. & book aims to provide a comprehensive treatment of theoretical concepts and associated methods related to the following areas: articulated character animation, curve and surface design, mesh processing and collision detection. & The book is presented in an accessible fashion full of images and examples. & The topics discussed in this book are commonly covered in graduate or advanced undergraduate graphics courses. (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1243, 2012)

Advanced Methods in Computer Graphics provides an in-depth analysis ?of a selection of topics that are importantlóZ

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