This 1998 book conveys the essence of object-oriented programming and software building through the Unified Modeling Language.Composed of updated versions of James Odell's articles from The Journal of Object-Oriented Programming, ROAD, and Object Magazine, this book works to convey the essence of object-oriented programming and software building through the Unified Modeling Language (UML). The author provides concise but in-depth pieces on structural issues, dynamic issues, business rules, object complexity, object aggregation, design templates, and the process of objects.Composed of updated versions of James Odell's articles from The Journal of Object-Oriented Programming, ROAD, and Object Magazine, this book works to convey the essence of object-oriented programming and software building through the Unified Modeling Language (UML). The author provides concise but in-depth pieces on structural issues, dynamic issues, business rules, object complexity, object aggregation, design templates, and the process of objects.Composed of updated versions of James Odell's articles from The Journal of Object-Oriented Programming, ROAD , and Object Magazine, this book works to convey the essence of object-oriented programming and software building through the Unified Modeling Language (UML). The author provides concise but in-depth pieces on structural issues, dynamic issues, business rules, object complexity, object aggregation, design templates, and the process of objects.Part I. Structural Issues: 1. Modeling objects: using Binary- and Entity-relationship approaches; 2. Object types as objects and vice versa; 3. Power types; 4. Specifying structural constraints; 5. Toward a formalization of OO analysis; Part II. Dynamic Issues: 6. What is object state?; 7. Dynamic and multiple classification; 8. Events and their specification; 9. Approaches to finite-state machine modeling; Part III. Business Rules: 10. Business rules; 11. Using rules with diagrams; Part IV. Object Complexitl3!