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Best of Booch Designing Strategies for Object Technology [Paperback]

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  • Category: Books (Computers)
  • ISBN-10:  0137396163
  • ISBN-10:  0137396163
  • ISBN-13:  9780137396160
  • ISBN-13:  9780137396160
  • Publisher:  SIGS
  • Publisher:  SIGS
  • Pages:  254
  • Pages:  254
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-May-1997
  • Pub Date:  01-May-1997
  • SKU:  0137396163-11-MPOD
  • SKU:  0137396163-11-MPOD
  • Item ID: 100726208
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jan 01 to Jan 03
  • Notes: Brand New Book. Order Now.
Covers the Booch method and how a complete method must address a model's notation and semantics as well as a process for creating that model.Designed for software professionals who are concerned about the success of their object-oriented projects, this volume covers all aspects of the Booch method and how a complete method must address a model's notation and semantics as well as a proccess for creating that modelDesigned for software professionals who are concerned about the success of their object-oriented projects, this volume covers all aspects of the Booch method and how a complete method must address a model's notation and semantics as well as a proccess for creating that modelNo one can dispute the impact Grady Booch's writings have had on object-oriented technology. Best of Booch contains articles on various object-oriented topics published since Grady Booch's book Object Oriented Modeling and Design with Applications. Designed for software professionals who are concerned about the success of their object-oriented projects, this volume covers all aspects of the Booch method and how a complete method must address a model's notation and semantics as well as a process for creating that model. Many of the articles have been updated to reflect the current thinking in the Unified Modeling Language (UML).1. Managing complexity; 2. The business of object technology; 3. Process and products; 4. Projects and teams; 5. Models; 6. Architecture; 7. Implementation; 8. Looking ahead.'I am certain that anyone involved in any way in a programming project team & would find this paperback a great help and of much general interest.' Peter Wippell, CVu
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