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Video games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.Introduction;N.B. Huntemann and B. Aslinger MACRO Who Plays, Who Pays? Mapping Video Game Production and Consumption Globally; R. Nichols Women in Video Games: The Case of Hardware Production and Promotion; N.B. Huntemann Redefining the Console for the Global, Networked Era; B. Aslinger Snapshot 1: Video Game Development in Brazil; J. Portnow, A. Protasio, K. Donaldson Snapshot 2: Video Game Development in Argentina; A. P?rez Fern?ndez PLAY PRACTICES Snapshot 3: Crafting a Path into Gaming Culture; S.C. Duncan Heterogeneity in Game Histories; P. Tan and K. Mitgutsch Playing at Being Social: A Cross-Generational Case Study of Social Gaming in Shanghai, China; L. Hjorth and M. Arnold Unintended Travel: ROM Hackers and Fan Translations of Japanese Video Games; M. Consalvo LOCALIZATION Equip Shield: The Role of Semi-Permeable Cultural Isolation in the History of Games and Comics; B. P. Johnson Indiana Jones Fights the Communist Police: Local Appropriation of the Text Adventure Genre in 1980s Czechoslovakia; J. `velch How Do You Say Gamer in Hindi?: Exploratory Research on the Indian Digital Game Industry and Culture; A. Shaw Snapshot 4: Australian Video Games: The Collapse and Reconstruction of an Industry; C. McCrea STRATGIES Snapshot 5: Game Censorship and Regulation in the United States; C.A. Kocurek Space Wars: The Politics of Games Production in Europe; A. Kerr Internet Development and the Commercialization of Online Gaming in China; P. Chung and A. Fung Video Game Development in the Middle East: Iran, the Arab World, and Beyond; V. Sisler
'From the exploitation of cheap and anonymous female labor (Nina Huntemann), tlC6
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