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Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs [Hardcover]

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  • Category: Books (Computers)
  • Author:  Davison, Andrew
  • Author:  Davison, Andrew
  • ISBN-10:  1590598172
  • ISBN-10:  1590598172
  • ISBN-13:  9781590598177
  • ISBN-13:  9781590598177
  • Publisher:  Apress
  • Publisher:  Apress
  • Pages:  528
  • Pages:  528
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-Mar-2007
  • Pub Date:  01-Mar-2007
  • SKU:  1590598172-11-SPRI
  • SKU:  1590598172-11-SPRI
  • Item ID: 100863015
  • List Price: $54.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Dec 04 to Dec 06
  • Notes: Brand New Book. Order Now.

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL).

Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands!

Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java—the sort of thing picked up in a first Java course at school.

Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.

You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove.

Along the way, you'll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.

Learn all the latest Java SE 6 features relevant to gaming, including