How can museums move beyond simply raising awareness and establish a dialogue both within and across communities and cultural boundaries? By examining the ways in which museums can involve refugees and asylum seekers this volume explores this key question. Leading artists, curators, and academics come together to outline different levels of participation by audiences and communities and explore a range of topics from video games to role-play and theatre; and from photography to participatory video and digital storytelling. Case studies are used throughout to highlight the various ways that different participatory approaches can be used successfully.
Preface
Jack Lohman
Reframing Difference: Museums, Cross-cultural Communication and the Representation of Refugees
Sam Jones
Introduction:Expanding the Concept of Participation
Katherine Goodnow
SECTION I: FILM AND VIDEO
Chapter 1.Dislocations: Participatory Media with Refugees in Malta and Ireland
Anthony Haughey
Chapter 2.Envisioning the Return: Participatory Video for Voluntary Repatriation and Sustainable Reintegration
Melissa BroughandCharles Otieno-Hongo
SECTION II: ORAL HISTORY AND DATABASES
Chapter 3.Refugee Stories: The Refugee Communities History Project, Partnership and Collaboration
Annette Day,Jenny HardingandJessica Mullen
Chapter 4.Reconciling History and Memory at the Cit? Nationale de lHistoire de lImmigration
Saphinaz-Amal Naguib
SECTION III: GAMES AND INTERACTIVES
Chapter 5.Playing Refugees: Escape from Woomera and Asylspelet
Hanne-Lovise Skartveit
Chapter 6.Technically Speaking: Digital Representations of Refugee Experiences at Melbournes Immigration Museum
Moya McFadzean
Chapter 7.Bordergames: Networking, Games and lS(