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This overview of software quality assurance testing in a self-teaching format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chapter 15) and Game Testing by the Numbers (Chapter 16).
Features:
Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing, quality models, system and acceptance testing and more
Covers video game testing and effectiveness
Self-teaching method includes software lab experiments, numerous exercises (many with answers), projects, and case studies
1. Introduction to Software Testing.
2. Software Verification and Validation.
3. Software Quality.
4. Black Box (Or Functional) Testing Techniques.
5. White Box (Or Structural) Testing Techniques.
6. Gray Box Testing.
7. Levels Of Testing.
8. Quality Assurance.
9. Quality Standards.
10. Reducing The Number of Test Cases.
11. Test Management and Automation.
12. A Case Study on Testing of E-Learning Management Systems.
13. Object Oriented Testing.
14. The Game Testing Process.
15. Basic Game-Testing Plan Template.
16. Game Testing By the Numbers..
Appendices.
Bibliography.
Model Question
Papers.
Index.
Software Quality Assurance: A Self-Teaching Introduction reviews software quality assurance testing best practices in a manner that lends especially well to self-study, a refresher course, or supplemental textbool#K
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