ShopSpell

Cardboard Vr Projects For Android [Paperback]

$56.99       (Free Shipping)
100 available
  • Category: Books (Computers)
  • Author:  Jonathan Linowes, Matt Schoen
  • Author:  Jonathan Linowes, Matt Schoen
  • ISBN-10:  1785887874
  • ISBN-10:  1785887874
  • ISBN-13:  9781785887871
  • ISBN-13:  9781785887871
  • Publisher:  Packt Publishing - ebooks Account
  • Publisher:  Packt Publishing - ebooks Account
  • Pages:  442
  • Pages:  442
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Apr-2016
  • Pub Date:  01-Apr-2016
  • SKU:  1785887874-11-MPOD
  • SKU:  1785887874-11-MPOD
  • Item ID: 101601363
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jan 02 to Jan 04
  • Notes: Brand New Book. Order Now.

Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

About This Book

  • Learn how to build practical applications for Google's popular DIY VR headset
  • Build a reusable VR graphics engine on top of the Cardboard Java SDK and OpenGL ES graphics libraries
  • The projects in this book will showcase a different aspect of Cardboard developmentfrom 3D rendering to handling user input

Who This Book Is For

The book is for established Android developers with a good knowledge level of Java. No prior OpenGL or graphics knowledge is required. No prior experience with Google Cardboard is expected, but those who are familiar with Cardboard and are looking for projects to expand their knowledge can also benefit from this book.

What You Will Learn

  • Build Google Cardboard virtual reality applications
  • Explore the ins and outs of the Cardboard SDK Java classes and interfaces, and apply them to practical VR projects
  • Employ Android Studio, Android SDK, and the Java language in a straightforward manner
  • Discover and use software development and Android best practices for mobile and Cardboard applications, including considerations for memory management and battery life
  • Implement user interface techniques for menus and gaze-based selection within VR
  • Utilize the science, psychology, mathematics, and technology behind virtual reality, especially those pertinent to mobile Cardboard VR experiences
  • Understand Cardboard VR best practices including those promoted by Google Design Lab.

In Detail

Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Its applications are as broad and varied as mobile smartphone applications themselves. This book will educate you on the best practices and methodology needed to build effective, stable, and performlă&

Add Review