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One of Flashs most common uses is still animation for cartoons, games, advertising etc, and this book takes a fresh look at the topic, breaking it down pre-production, production, and post production, and looking at each section in detail. It moves on to cover topics such as storyboarding, character libraries and camera mechanics like no book on Flash has done before. Its been written by members of the Emmy award winning ANIMAX team, who have created work for clients such as Disney, AOL, Fox, WWE, ESPN, and Sesame workshop.
Ever wondered what the inside secrets of Flash animators toolboxes are? This groundbreaking book gives readers an insight into precisely these secrets. Its been written by members of the Emmy award winning ANIMAX team.
The term Flash animation has changed radically over the last seven years. Back in 2000, many professional animators turned up their noses at Flash, considering it to be worthy only of poorly-drawn internet animation about hamsters and poop. But blaming Flash for bad ani- tion is like blaming 35mm film for a bad movie, and slowly but surely, professional animators began to warm to Flash as a serious tool capable of some amazing things. Today, Flash is becoming the tool of choice for animators, studios, and networks alike, and youd be hard-pressed to flip through the TV channels or surf the Internet and not see an example of this within a very short time. The authors of this book have been working with Flash for quite some time, so when the opportunity to write a book about Flash animation presented itself, we jumped at the chance. This is not a book that is trying to sell you a software program. This is a book by a group of people who are passionate about 2-D animation. We try to speak frankly about what Flash is good at and what is best left for other programs (such as Photoshop and After Effects). But mostly, this book is about the how of Flash animation. Having worked on literally hundrelCCopyright © 2018 - 2024 ShopSpell