Three.js makes creating 3D computer graphics on a web browser a piece of proverbial cake, and this practical tutorial makes it easier still. All you need to know is basic JavaScript and HTML.
Overview
- Create and animate beautiful 3D graphics directly in the browser using JavaScript without the need to learn WebGL
- Learn how to enhance your 3D graphics with light sources, shadows, and advanced materials and textures
- Each subject is explained using extensive examples that you can directly use and adapt for your own purposes
In Detail
Three.js is a JavaScript 3D library that offers a wide range of features for creating and displaying stunning 3D computer graphics on a web browser in an intuitive manner using JavaScript without having to deal with the complexity of a WebGL low-level API. Even though WebGL makes it possible to create 3D graphics in the browser without having to use plugins, programming WebGL, however, is hard and complex. This book shows you how Three.js allows you to be independent of browser plugins.
If you are an experienced web designer who wants to set the tone for an immersive design environment in your applications then this book is for you.
Learning Three.js: The JavaScript 3D Library for WebGL is a practical, example-rich book that will help you to master all the features of Three.js. With this book, youll learn how to create and animate gorgeous looking 3D scenes directly in your browser utilizing the full potential of WebGL and modern browsers without having to learn WebGL.
Learning Three.js: The JavaScript 3D Library for WebGL starts by going over the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. This will allow you to learn everything you need to know about Three.js in an easy and interactive manner.
Besides the basic concepts, this book l³4