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Learning Transported : Augmented, Virtual and Mixed Reality for All Classrooms [Paperback]

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  • Category: Books (Education)
  • Author:  Donally, Jaime
  • Author:  Donally, Jaime
  • ISBN-10:  1564843998
  • ISBN-10:  1564843998
  • ISBN-13:  9781564843999
  • ISBN-13:  9781564843999
  • Pages:  150
  • Pages:  150
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Jul-2018
  • Pub Date:  01-Jul-2018
  • SKU:  1564843998-11-MING
  • SKU:  1564843998-11-MING
  • Item ID: 101251098
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Nov 28 to Nov 30
  • Notes: Brand New Book. Order Now.

Teachers nationwide are adopting immersive technology  devices and software that provide augmented, virtual and mixed reality experiences  to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology.Learning Transported provides practical insights and classroom examples to help educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students. Topics covered include definitions and examples of augmented, virtual and mixed reality; comparison of devices and platforms, and tips for selecting the best one; lesson plans mapped to standards and content areas and ideas for using immersive technology tools in the classroom.Immersive technology has great potential to transform learning and create engaging experiences for students. Before bringing it to the classroom, educators must consider the most important factors: that the instruction addresses student outcomes and standards, and that the mechanism for delivering this learning (no matter the device) is safe, affordable and suitable for the situation.How many students come home after school sharing that they walked around the solar system during class? How often do our students have the opportunity to create 3D worlds or hold holograms in their hands? So begins this wild ride through augmented reality (AR), virtual reality (VR), and mixed reality (MR). Donally briefly explains the differences among these technologies and describes their potential uses in classroom settings. She provides a list of factors to consider, compares devices, and discusses the benefits and drawbacks of Android and iOS. Her plan for successful implementation includes assembling a collaborative team and selecting classroom tools. Offering a scaffolded approach tlq

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