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Mastering Autodesk Maya 2016: Autodesk Official Press [Paperback]

$43.99     $69.99   37% Off     (Free Shipping)
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  • Category: Books (Computers)
  • Author:  Palamar, Todd
  • Author:  Palamar, Todd
  • ISBN-10:  1119059828
  • ISBN-10:  1119059828
  • ISBN-13:  9781119059820
  • ISBN-13:  9781119059820
  • Publisher:  Sybex
  • Publisher:  Sybex
  • Pages:  864
  • Pages:  864
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Oct-2015
  • Pub Date:  01-Oct-2015
  • SKU:  1119059828-11-SPLV
  • SKU:  1119059828-11-SPLV
  • Item ID: 100509911
  • List Price: $69.99
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Nov 30 to Dec 02
  • Notes: Brand New Book. Order Now.

Go from 'beginner' to 'expert' with this professional, tutorial-based guide to Maya 2016

Mastering Autodesk Maya 2016 is your professional hands-on coverage to getting the most out of Maya. If you already know the basics of Maya, this book is your ticket to full coverage of all Maya 2016's latest features, and showcases the tools and methods used in real-world 3D animation and visual effects. From modeling, texturing, animation, and effects to high-level techniques for film, television, games, and more, this book expands your skill set, and helps you prepare for the Autodesk Maya certification exam. Filled with challenging tutorials and real-world scenarios this book provides valuable insight into the entire CG production timeline.

Take your Maya skills to the next level with step-by-step instruction and insight from the industry professionals.

  • Learn professional techniques used in real-world visual effects
  • Master Dynamics, Maya Muscle, Stereo Cameras, mental ray, and more
  • Expand your skills with advanced techniques for cloth, fur, and fluids
  • Understand everything you need to know for the Maya certification exam
Introduction xix

Chapter 1 Working in Autodesk Maya 1

Color Management 1

Creating and Editing Nodes 3

Using the Hypergraph 3

Connecting Nodes with the Node Editor 8

Creating Node Hierarchies in the Outliner 13

Displaying Options in the Outliner 17

The Channel Box 20

The Attribute Editor 24

Working with Shader Nodes in the Hypershade 27

Creating Maya Projects 35

Creating a New Project lÃf

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