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With the Federation's White Base now on Earth and his assault carrier loaded with civilians, Bright Noah must now navigate his ship safely through enemy occupied territory. Unfortunately on his tail are a host Zeon troops. Lead by the Commander of North American Earth Forces, Captain Garma Zabi, a fleet of aircraft is preparing to lay siege on the Federation ship with ambitions to capture its new Mobile Suit. But before the Zeon make their move in the American desert, an old acquaintance of Garma's has arrived. Lt Char Aznable, known on the field of combat as The Red Comet, followed the White Base from space and is here to on a reconnaissance mission to gain information on the Federation's new suit.
To prove his worth, Garma engages the Feds soon after his brief reunion. The results were not ideal. In fact, the Federation may have found new weapons for their defense in the process. And Garma, who led the charge himself, was fortunate to survive this first confrontation.
Now with the White Base heading towards South America, and word of an insurgence movement developing, Garma must find a way to quash the Federation's plans...There is no turning back!
It’s a good book. Very good, actually. Very good war comics, requiring no prior experience with anime or mecha orGundam– just a well-made, old-fashioned war comic, full of thrills and spills and lucky breaks and narrow escapes and preening villains you’ll love to hate and pigheaded heroes you may hate to love, and expert drawings by a master craftsman, and hard, sturdyviolence. - Joe McCulloch,The Comics Journal
It's not often that I bother taking up space just to discuss the presentation of a book, but this is certainly one of Vertical's finest releases. Both the graphic and actual material design of the cover is special, and the interior is of a much higher quality than your average mangló
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