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Multimedia Programming With Pure Data [Paperback]

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  • Category: Books (Computers)
  • Author:  Bryan WC Chung
  • Author:  Bryan WC Chung
  • ISBN-10:  1782164642
  • ISBN-10:  1782164642
  • ISBN-13:  9781782164647
  • ISBN-13:  9781782164647
  • Publisher:  Packt Publishing
  • Publisher:  Packt Publishing
  • Pages:  350
  • Pages:  350
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2013
  • Pub Date:  01-Mar-2013
  • SKU:  1782164642-11-MPOD
  • SKU:  1782164642-11-MPOD
  • Item ID: 102002274
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Dec 27 to Dec 29
  • Notes: Brand New Book. Order Now.

A comprehensive guide for digital artists for creating rich interactive multimedia applications using Pure Data

Overview

  • Carefully organized topics for interactive multimedia professional practice
  • Detailed reference to a large collection of resources in the open source communities to enhance the Pure Data software.
  • Visual explanation and step-by-step tutorials with practical and creative multimedia applications.

In Detail

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective.

Multimedia Programming with Pure Data will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects.

You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.

What you will learn from this book

  • Prepare computer animations with 2D images, 3D modelling, al³¸
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