The Oxford Handbook of Computer Musicoffers a state-of-the-art cross-section of the most field-defining topics and debates in computer music today. A unique contribution to the field, it situates computer music in the broad context of its creation and performance across the range of issues - from music cognition to pedagogy to sociocultural topics - that shape contemporary discourse in the field.
Fifty years after musical tones were produced on a computer for the first time, developments in laptop computing have brought computer music within reach of all listeners and composers. Production and distribution of computer music have grown tremendously as a result, and the time is right for this survey of computer music in its cultural contexts. An impressive and international array of music creators and academics discuss computer music's history, present, and future with a wide perspective, including composition, improvisation, interactive performance, spatialization, sound synthesis, sonification, and modeling. Throughout, they merge practice with theory to offer a fascinating look into computer music's possibilities and enduring appeal.
Table of Contents 1 Introduction: The many futures of computer music. Roger T. Dean Section I: Some histories of computer music and its technologies 2. A historical view of computer music technology Douglas Keislar 3. Early hardware and early ideas in computer music - their development and their current forms Paul Doornbusch 4. Sound synthesis using computers Peter Manning Section II: The Music 5. Computational approaches to composition of notated instrumental music: Xenakis and the other pioneers James Harley 6. Envisaging improvisation in future computer music Roger T. Dean Section III: Sounding Out 7. Computer music: some reflections Trevor Wishart 8. Some notes on my electronic improvisation practice Tim Perkis 9. Combining the acoustic and the digitl“(