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Photographic Rendering With V-Ray For Sketchup [Paperback]

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  • Category: Books (Computers)
  • Author:  Brian Bradley
  • Author:  Brian Bradley
  • ISBN-10:  1849693226
  • ISBN-10:  1849693226
  • ISBN-13:  9781849693226
  • ISBN-13:  9781849693226
  • Publisher:  Packt Publishing - ebooks Account
  • Publisher:  Packt Publishing - ebooks Account
  • Pages:  381
  • Pages:  381
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2014
  • Pub Date:  01-Mar-2014
  • SKU:  1849693226-11-MPOD
  • SKU:  1849693226-11-MPOD
  • Item ID: 100242040
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Dec 26 to Dec 28
  • Notes: Brand New Book. Order Now.

Turn your 3D modeling into photographic realism with this superb guide for SketchUp users. Through concrete examples, screenshots, and images, you'll learn the practical side to photographic rendering using V-Ray.

Overview

  • Clear, step-by-step instructions that teach you how to use the most important tools needed to create photographic renders in V-Ray
  • Implement the steps effectively with the help of the SketchUp scene files provided
  • Become a better artist by becoming familiar with important lighting and material backgrounds backed up by theory

In Detail

Every Sketch Up user wants to present their designs in the best possible light. What better way to bring them to life than to present them in a genuinely photographic manner? Although the V-Ray render engine has been available to SketchUp users for a good number of years now, the release of the 2.0 Version takes the production of photographic renders in SketchUp to a whole new level.

Using the V-Ray for SketchUp rendering engine through with clear, step-by-step instructions and companion graphics, this guide will give you everything you need to get started. This book has been designed to progressively introduce you to all the V-Ray tools you will need to produce photographic renders using V-Ray.

The journey begins with basics of camera composition, lighting, texturing, and then rendering an interior scene using the V-Ray engine. Using the scene files provided, we will learn how to set up lighting rigs for both daytime and nighttime interior shots, as well as seeing how we can make good use of V-Ray's procedural day-lighting system on exteriors.

As a render will only be as believable as the component parts, we will learn the texturing system in V-Ray and how to use a variety of materials, maps, and layers to produce realistic surface properties for our geometry.

Before producing our final output, we will want to seel3#

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