Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.
- Presents a philosophy and terminology for Structured Modeling
- Includes mathematicl and programming techniques to support and implement the methodology
- Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods
- Includes illustrations of several ample models created from these components
- Foreword by Al Barr
Introduction: Overview. Overview of Physically Based Modeling . Structured Modeling: Concepts: A Structured Analysis of Modeling. Structured Physically-Based Modeling. Structured Mathematical Modeling: Principles of Structured Mathematical Modeling. Mathematical Modules . Structured Naming Strategies. Mathematical State Spaces . Identifiers (Ids), Indexed Sets, And Trees. Structured Modeling: Computer Graphics Programming: Principles for Program Structured. Programming Techniques for Structured Modeling. Physically Based Models: Mathematical Library: Coordinate Systems Package. Kinematic Rigid Bodies Package. Rigid-Bodies Model. Physically Based Models: Computer Models: Library of Computer Models. Bicycle Gear Train: Structured Model. Structured Modeling Examples (Applied to Real Problems). Conclusion and Appendices: Conclusion. Bibliography.
Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This blÃx