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Playing ith Religion in Digital Games [Paperback]

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  • Category: Books (Games)
  • ISBN-10:  0253012538
  • ISBN-10:  0253012538
  • ISBN-13:  9780253012531
  • ISBN-13:  9780253012531
  • Publisher:  Indiana University Press
  • Publisher:  Indiana University Press
  • Pages:  314
  • Pages:  314
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-May-2014
  • Pub Date:  01-May-2014
  • SKU:  0253012538-11-MPOD
  • SKU:  0253012538-11-MPOD
  • Item ID: 100242893
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Dec 18 to Dec 20
  • Notes: Brand New Book. Order Now.

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.

This edited collection is uniformly good and well worth reading. As the editors and authors note, the study of religion and gaming stands very near its beginning. They invite others to take up the study and this book offers a good starting point.Games and gods are very old partners, but this book shows they are also on the cutting edge of religious studies today. The editors have assembled a wonderful range of essays that advance the conversation, soar over traditional boundaries, and ought to work like a charm in the classroom. The task of scrutinizing religion in gaming is important because the issues are play, imagination, leisure, and vast sums of capital. If the sacred does not shimmer in the hand-held screens of modern entertainment, then its fire has gone out of the universeuntil, of course, it returns in the shape of a dark-caped knight and a gleaming sword&This volume offers, finally, a space for legitimate discussions on the nature of 'play' within our notions of religious participation or spiritual searching. The greatest benefitlC"
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