Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library
About This Book
- This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation
- Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor
- Get a breakdown of the key techniques and approaches applied to a real game.
Who This Book Is For
If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required.
What You Will Learn
- Discover the systems and ideology that lie at the heart of procedural systems
- Use Random number generation (RNG) with C++ data types to create random but controlled results
- Build levels procedurally with randomly located items and events
- Create dynamic game objects at runtime
- Construct games using a component-based approach
- Assemble non-predictable game events and scenarios
- Operate procedural generation to create dynamic content fast and easily
- Generate game environments for endless replayability
In Detail
Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn't just one technique, it's a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It's at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Acl3+