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Procedural Content Generation For C++ Game Development [Paperback]

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  • Category: Books (Computers)
  • Author:  Dale Green
  • Author:  Dale Green
  • ISBN-10:  1785886711
  • ISBN-10:  1785886711
  • ISBN-13:  9781785886713
  • ISBN-13:  9781785886713
  • Publisher:  Packt Publishing - ebooks Account
  • Publisher:  Packt Publishing - ebooks Account
  • Pages:  304
  • Pages:  304
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Apr-2016
  • Pub Date:  01-Apr-2016
  • SKU:  1785886711-11-MPOD
  • SKU:  1785886711-11-MPOD
  • Item ID: 100245652
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Dec 27 to Dec 29
  • Notes: Brand New Book. Order Now.

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

About This Book

  • This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation
  • Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor
  • Get a breakdown of the key techniques and approaches applied to a real game.

Who This Book Is For

If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required.

What You Will Learn

  • Discover the systems and ideology that lie at the heart of procedural systems
  • Use Random number generation (RNG) with C++ data types to create random but controlled results
  • Build levels procedurally with randomly located items and events
  • Create dynamic game objects at runtime
  • Construct games using a component-based approach
  • Assemble non-predictable game events and scenarios
  • Operate procedural generation to create dynamic content fast and easily
  • Generate game environments for endless replayability

In Detail

Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn't just one technique, it's a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It's at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Acl3+

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