Create and develop exciting games from start to finish using SFML
About This Book
- Familiarize yourself with the SFML library and explore additional game development techniques
- Craft, shape, and improve your games with SFML and common game design elements
- A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications
Who This Book Is For
This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design.
What You Will Learn
- Create and open a window by using SFML
- Utilize, manage, and apply all of the features and properties of the SFML library
- Employ some basic game development techniques to make your game tick
- Build your own code base to make your game more robust and flexible
- Apply common game development and programming patterns to solve design problems
- Handle your visual and auditory resources properly
- Construct a robust system for user input and interfacing
- Develop and provide networking capabilities to your game
In Detail
Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as rendering pipelines or shaders.
With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development.
The book starts by building a cll“±