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Source Sdk Game Development Essentials [Paperback]

$56.99       (Free Shipping)
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  • Category: Books (Computers)
  • Author:  Brett Bernier
  • Author:  Brett Bernier
  • ISBN-10:  184969592X
  • ISBN-10:  184969592X
  • ISBN-13:  9781849695923
  • ISBN-13:  9781849695923
  • Publisher:  Packt Publishing - ebooks Account
  • Publisher:  Packt Publishing - ebooks Account
  • Pages:  294
  • Pages:  294
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2014
  • Pub Date:  01-Mar-2014
  • SKU:  184969592X-11-MPOD
  • SKU:  184969592X-11-MPOD
  • Item ID: 102194014
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jan 02 to Jan 04
  • Notes: Brand New Book. Order Now.

Develop engaging and immersive mods with Source SDK

Overview

  • Create maps and mods using the tools provided with Source SDK
  • Learn how to use Hammer to create your own game worlds
  • Create goal-driven A.I. sequences and scripts
  • Master Source SDK tools with ease with step by step tutorials

In Detail

The Source Authoring Tools are the pieces of software used to create custom content for games made with Valve's Source engine. Creating mods and maps for your games without any programming knowledge can be time consuming. These tools allow you to create your own maps and levels without the need for any coding knowledge. All the tools that you need to start creating your own levels are built-in and ready to go!

This book will teach you how to use the Authoring Tools provided with Source games and will guide you in creating your first maps and mods (modifications) using Source. You will learn how to stay organized, map efficiently, and avoid the most common mapping mistakes.

This practical guide begins by setting you up with Source SDK and a 3D development environment. Through a series of guided tutorials, you will learn what it takes to create a professional, polished map or mod.

You will learn how to create varying types of worlds, from underground labs to flowing outdoor terrains. You will also learn how to bring life into your world with advanced texturing, lighting, and decorating techniques. Towards the end of the book, we will learn how to create goal-driven A.I. sequences and scripts to choreograph epic battles and take control of your enemies and allies.

The content has been developed using the illustrations from Half Life Episode 2

What you will learn from this book

  • Sculpt the physical world with Hammer's easy-to-use block and terrain tools
  • Make visually engaging environments with props and textures
  • Use lighting lÐ
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