“A psychedelic odyssey of hallucinations-within-hallucinations from which no reader emerges unscathed.”—Boston Globe
On Mars, the harsh climate could make any colonist turn to drugs to escape a dead-end existence. Especially when the drug is Can-D, which translates its users into the idyllic world of a Barbie-esque character named Perky Pat. When the mysterious Palmer Eldritch arrives with a new drug called Chew-Z, he offers a more addictive experience, one that might bring the user closer to God. But in a world where everyone is tripping, no promises can be taken at face value.
This Nebula Award nominee is one of Philip K. Dick’s enduring classics, at once a deep character study, a dark mystery, and a tightrope walk along the edge of reality and illusion.
Not too long from now, when exiles from a blistering Earth huddle miserably in Martian colonies, the only things that make life bearable are the drugs. Can-D translates those who take it into the bodies of Barbie-like dolls.But now Palmer Eldritch has returned after a mysterious disappearance a decade ago, bringing with him a new drug, Chew-Z, even more powerful than Can-D. Marketed under the slogan, God promises eternal life; we can deliver it, Chew-Z is as mysterious as Eldritch himself. As the readers learn the true origins of Chew-Z and Eldritch, it becomes clear that in a world fueled by hallucinogens, nothing can be taken at face value.In this wildly disoreinting funhouse of a novel, populated by God-like--or perhaps Satanic--takeover artists and corporate psychics, Philip K. Dick explores mysteries that were once the property of St. Paul and Aquinas. His wit, compassion, and knife-edged irony makeThe Three Stigmata of Palmer Eldritchmoving as well as genuinely visionary.
Over a writing career that spanned three decades, PHILIP K. DICK (1928–1982) published 36 science-fiction novels and 121 shl£§