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Create game worlds with professional techniques and insights offered by one of the gaming industry giants, Tom Meigs, who has worked at THQ, Sony, and Disney
Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.
1: Previsualization2: Level Planning and Building3: Lighting, Texturing, Particles, Effects, and Audio4: Actors, Props, Items, and Camera Details5: Design by Genre6: Scripting Action Events7: Quality Assurance and Play-Test Feedback8: Design Considerations for Massively Multiplayer Online Games9: Cell Phones and Wireless Gaming10: Getting Started in Game Development11: Game Development Career ChoicesA: Reference InformationB: Tools DiscussedC: Career Guideline WorksheetD: Quick Topic Summary for DesignersE: Ultimate Baseball Online Gallery
Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!
Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, tl#˜