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Ultimate Game Design Building Game Worlds [Paperback]

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  • Category: Books (Computers)
  • Author:  Meigs, Tom
  • Author:  Meigs, Tom
  • ISBN-10:  0072228997
  • ISBN-10:  0072228997
  • ISBN-13:  9780072228991
  • ISBN-13:  9780072228991
  • Publisher:  McGraw-Hill Education
  • Publisher:  McGraw-Hill Education
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Apr-2003
  • Pub Date:  01-Apr-2003
  • SKU:  0072228997-11-MPOD
  • SKU:  0072228997-11-MPOD
  • Item ID: 101468082
  • List Price: $48.00
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jan 01 to Jan 03
  • Notes: Brand New Book. Order Now.

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality,authenticity, or access to any online entitlements included with the product.


Create game worlds with professional techniques and insights offered by one of the gaming industry giants, Tom Meigs, who has worked at THQ, Sony, and Disney

Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.

1: Previsualization

2: Level Planning and Building

3: Lighting, Texturing, Particles, Effects, and Audio

4: Actors, Props, Items, and Camera Details

5: Design by Genre

6: Scripting Action Events

7: Quality Assurance and Play-Test Feedback

8: Design Considerations for Massively Multiplayer Online Games

9: Cell Phones and Wireless Gaming

10: Getting Started in Game Development

11: Game Development Career Choices

A: Reference Information

B: Tools Discussed

C: Career Guideline Worksheet

D: Quick Topic Summary for Designers

E: Ultimate Baseball Online Gallery

Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!

Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, tl#˜

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