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Understanding 3D Animation Using Maya [Paperback]

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  • Category: Books (Computers)
  • Author:  Park, John Edgar
  • Author:  Park, John Edgar
  • ISBN-10:  038700176X
  • ISBN-10:  038700176X
  • ISBN-13:  9780387001760
  • ISBN-13:  9780387001760
  • Publisher:  Springer
  • Publisher:  Springer
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Feb-2004
  • Pub Date:  01-Feb-2004
  • SKU:  038700176X-11-SPRI
  • SKU:  038700176X-11-SPRI
  • Item ID: 100303860
  • List Price: $54.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Nov 30 to Dec 02
  • Notes: Brand New Book. Order Now.

Many animators and designers would like to supplement their Maya?learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.

Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.

Topics and features:

- Proven method that emphasizes?preliminaries to?every chapter

- Integrates the why concepts of 3-D simultaneously with the how-to techniques

- Skills reinforced with tutorials and chapter projects

- Real-world experience distilled into helpful hints and step-by-step guides for common tasks

Many animators and designers would like to supplement their Maya?learning with a less-technical, more helpful book. This new self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.

This well-integrated and produced volume covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the firl0

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