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Understanding Motion Capture for Computer Animation [Paperback]

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  • Category: Books (Computers)
  • Author:  Alberto Menache
  • Author:  Alberto Menache
  • ISBN-10:  0123814960
  • ISBN-10:  0123814960
  • ISBN-13:  9780123814968
  • ISBN-13:  9780123814968
  • Publisher:  Morgan Kaufmann
  • Publisher:  Morgan Kaufmann
  • Pages:  276
  • Pages:  276
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Jun-2011
  • Pub Date:  01-Jun-2011
  • SKU:  0123814960-11-MPOD
  • SKU:  0123814960-11-MPOD
  • Item ID: 100934397
  • Seller: ShopSpell
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  • Delivery by: Apr 16 to Apr 18
  • Notes: Brand New Book. Order Now.

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents.

The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic.



  • Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems
  • Describes all the mathematical principles associated with motion capture and 3D character mechanics
  • Helps you budget by explaining the costs associated with individualized motion capture projects

1. Motion Capture Primer 2. Motion Capture Case Studies and Controversy 3. The Motion Capture Session 4. The Motion Data 5. Setting Up Your Character

Appendix A. Motion Capture Equipment and Software Manufacturers B. Motion Capture Service Providers C. Web Resources

The essential resource for anyone using motion capture for film, video, digital design, visualization, games, and more

Alberto Menache