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Understanding Video Game Music [Hardcover]

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  • Category: Books (Music)
  • Author:  Summers, Tim
  • Author:  Summers, Tim
  • ISBN-10:  1107116872
  • ISBN-10:  1107116872
  • ISBN-13:  9781107116870
  • ISBN-13:  9781107116870
  • Publisher:  Cambridge University Press
  • Publisher:  Cambridge University Press
  • Pages:  262
  • Pages:  262
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-May-2016
  • Pub Date:  01-May-2016
  • SKU:  1107116872-11-MPOD
  • SKU:  1107116872-11-MPOD
  • Item ID: 100934609
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Dec 25 to Dec 27
  • Notes: Brand New Book. Order Now.
Music is a central component of video games. This book provides methods and concepts for understanding how game music works.Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis.Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis.Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.Foreword James Hannigan; Introduction; Part I. Analysing Video Game Music: 1. The video game as a source; 2. Methods of analysis; Part II. Critical Perspectives: 3. Texturing and the aesthetics of immersion; 4. Music and virtual game worlds; 5. Communication for play; 6. Hollywood film music and game music; 7. Musical play and video games; Epilogue; Appendix: how to hear a video game; Bibliography. This outstanding book does much to establish an 'extendls,
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