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Video Games: Design and Code Your Own Adventure [Paperback]

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  • Category: Books (Juvenile Nonfiction)
  • Author:  Ceceri, Kathy
  • Author:  Ceceri, Kathy
  • ISBN-10:  1619303000
  • ISBN-10:  1619303000
  • ISBN-13:  9781619303003
  • ISBN-13:  9781619303003
  • Publisher:  Nomad Press
  • Publisher:  Nomad Press
  • Pages:  128
  • Pages:  128
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Dec-2015
  • Pub Date:  01-Dec-2015
  • SKU:  1619303000-11-MING
  • SKU:  1619303000-11-MING
  • Item ID: 100438968
  • List Price: $17.95
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Nov 28 to Nov 30
  • Notes: Brand New Book. Order Now.

Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.

Over 90 percent of kids ages 2–17 play video games. InVideo Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games likeMinecraft. Kids will even create their very own video games using software such as MIT'sScratch!

Using a familiar, high-interest subject,Video Gamesintroduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.
Praise forVideo Games: Design and Code Your Own Adventure
Children's Literature
“. . . Ceceri does a good job taking the game designer-in-training through the steps that lead to a successful video game design and outlining the process for coding and testing the game . . . inspire[s] interest in STEAM and would be a useful addition to a middle school library’s resource section on careers in computers and video game design.”

A Best of the Best selection- 2016 Kansas State Reading Circle

Ithaca’s Child
Video games can be found just about everywhere, from computers to smartphones to Wi-Fi, and it’s not just kids who play them . . . There’s a great section on the power of story in video games and, for your next party, a recipe for Tetris treats. Sprinkled through the book are “words to know” and “bonus points” – fun facts about coding and games-lÓ"