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WebGL Up and Running Building 3D Graphics for the Web [Paperback]

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  • Category: Books (Computers)
  • Author:  Parisi, Tony
  • Author:  Parisi, Tony
  • ISBN-10:  144932357X
  • ISBN-10:  144932357X
  • ISBN-13:  9781449323578
  • ISBN-13:  9781449323578
  • Publisher:  O'Reilly Media
  • Publisher:  O'Reilly Media
  • Pages:  230
  • Pages:  230
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-May-2012
  • Pub Date:  01-May-2012
  • SKU:  144932357X-11-MPOD
  • SKU:  144932357X-11-MPOD
  • Item ID: 100307672
  • List Price: $34.99
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Mar 17 to Mar 19
  • Notes: Brand New Book. Order Now.

Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL.

You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript—and have familiarity with JQuery and Ajax—this book will help you gain a working knowledge of WebGL through clear and simple examples.

  • Understand core 3D graphics concepts and how to implement them in WebGL
  • Create WebGL sample pages as you learn, and build a racing game application in the final chapter
  • Get to know the Three.js open source library in detail
  • Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors
  • Seamlessly integrate 3D graphics with other content on the page
  • Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment

WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It’s well-written, clear, and fun. I wish it had been around when I started learning!

—Giles Thomas, LearningWebGL.com

Foreword;Preface;Audience;How This Book Is Organized;Conventions Used in This Book;This Books Example Files;Using Code Examples;Safari? Books Online;How to Contact Us;Acknowledgments;Chapter 1: An Introduction to WebGL;1.1 WebGLA Technical Definition;1.2 3D GraphicsA Primer;1.3 The WebGL API;1.4 Chapter Summary;Chapter 2: Your First WebGL Program;2.1 Three.jsA JavaScript 3D Engine;2.2 Setting Up Three.js;2.3 A Simple Three.js Page;2.4 A Real Example;2.5 Chapter Summary;Chapter 3: Graphics;3.1 Sim.jsA SimlҦ
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